AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Lithuania - Q1 2024
In Q1 2024, Lithuania saw varied performance among the top 5 basketball games on Android, with notable trends in weekly downloads, revenue, and active users.
During the first quarter of 2024, the top five basketball games on the Android platform in Lithuania displayed diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these metrics.
NBA Infinite - PvP Basketball from Level Infinite, released mid-February, showed promising performance. Weekly revenue started at a modest $10 but quickly surged to $172 in the week of February 19 before stabilizing around $75-$118 towards the end of March. Downloads peaked at 2.9K in the first week but tapered off to around 200 by the end of the quarter. Active users saw an initial increase from 2.6K to nearly 3K, then gradually declined to approximately 1.6K.
Basket Battle by Supersonic Studios LTD maintained steady weekly downloads, averaging around 200-400. The app had a consistent number of active users, fluctuating between 3.1K and 4K throughout the quarter. However, it did not generate any revenue during this period.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS demonstrated stable revenue and user engagement. Weekly revenue ranged from $6 to $180, with notable peaks in late January and mid-March. Downloads remained relatively low but saw a slight increase to 263 in the last week of March. Active users ranged from 1.8K to 2.2K, showing a slight upward trend by the quarter’s end.
NBA 2K24 MyTEAM by 2K, Inc. experienced fluctuating metrics. Weekly revenue varied from $0 to $85, with the highest earnings occurring in late March. Downloads peaked at 440 in mid-February but decreased to around 117 by the end of March. Active users also showed a similar pattern, peaking at 448 and stabilizing around 350.
Basketball Arena: Online Game from Masomo Gaming had a consistent user base but struggled with downloads and revenue. Weekly downloads ranged from 49 to 341, and active users fluctuated between 463 and 978. The app did not generate any revenue during this quarter.
For more comprehensive insights and detailed data, visit Sensor Tower.